Tuesday, 29 October 2013

Critical Approaches Assignment 1a



Audience Profiling


Audience profiling is a technique which is used when someone who is aiming to market a product has to find out many different facts about who it’s aiming to target and what needs to be done in order to reach that specific audience. To find out these things one must take many factors into account; these factors can be things such as –gender, age, race sexuality, education, occupation, annual income, disposable income etc, even more definition of audience profiling can be things such as disposable income, current lifestyle/ aspiration or desired lifestyle, culture, media interests, buying habits and loyalty to brands. Insuring that the target audience you’re trying to get across to is done right is the best effective way to produce the best results you want for your product, for example if you’re trying to sell a product which is mostly revolving around skating and rock music you’re not going to want to target your audience mainly towards older people are you? No you want to aim it towards teenagers and the sport genre this is why it’s very important to plan out your target audience effectively

Demographics

IGN fits into the category “E” as most of its admins are either students or unemployed, this gives them plenty of free time to explore a wider range of different games, it also gives them a lot of free time to also review the games after they’ve played them to share them with others and let them know the mechanics of the game and target audience. This method of audience profiling is very common and traditional, basically it’s where audience profiling is to use a demographic chart to crack down the search for the best possible target audience. The whole purpose of demographic charts is to define the adult population by the work that is produced; it is then split into 6 constructive groups which can then be labeled using letter codes that describe the each individual income of the participants in each group.


This method of audience profiling is mostly useful to the media/ documentary creators more than the socio – economic research methods due to the large range of variety of choice they have rather than the upper, middle and working class that socio – economic method uses. For example let’s say a media producer is trying to find the best target audience for a TV audience associated around Landscape designing and construction/gardening the landscape designer is about to create a design for a garden, and the construction workers need to produce the work given by the landscape designers and the gardeners also. Straight away you can how the TV producer has created different target audiences for people interested in construction and landscape designs and also gardening.

Socio-economic status

Basically IGN is mostly aimed towards the middle SES to Higher SES but not so much towards the lower SES as they’re mainly out of reach and do not know of such game review channels, it could also be the case of not only that but just watching the reviews for pure satisfaction as they aren't able to afford the gaming themselves, it’s also said by others on comments that it’s mostly the children that play the games but the parents mostly check on the reviews to see if it’s either suitable or worth buying.

Psychographics

The psycho-graphics way of audience profiling is very similar to demographics, the only difference is that they deal more on the side of the audience’s behavior and personality rather than the work that is produced. The way media producers help profile their audience is through psycho-graphic charts similar to demographic charts but a more detailed version that offers a more large variety of audiences to choose from than the demographic method would.

A good example of how psycho-graphics work in order to target their given audience is through a documentary where kids are leaving their home and school to get placement in another school in another country where they suffer from much difficult ethical and poverty issues, the producer is aiming to choose the reformers group because it contains people who wish to travel and want freedom of restrictions from others also known as being independent, the producer can also aim it towards people who are seeking escape or people who just need to be organized in the correct way to put them back on their feet and show them what the real world is like.


For IGN it is mostly the “explorers” out of the psycho-graphics category that suits it the most as it’s mainly aimed at younger people such as students who are eager to try out new brands such as new games, IGN is really helpful for these people as they can rely on other peoples reviews and comments to guide them in the right direction to the games they wish to experience.

How media organisations gather information and how they use it to construct profiles of their audiences

The ways that media organisations gather information is through the amount of attention a specific product receives and how they break it down to a point where they can find what age and gender and occupation those people who are viewing the product comes down to, an example of this and evidence I found was on a website which showed some evidence that is aimed towards Boys and TV.


"Boys are less inclined to watch BBC1 than girls but their consumption of five is higher."

Sky one is a firm favorite of this audience, particularly the 13-14s where it watched by nearly 60% of them. Perhaps surprisingly, news channels are appealing to boys with 27% of 11-16 year olds tuning in. Music and kids channels are as equally important to boys as to girls and continue to form the crux of their viewing"

Geodemographics

Mostly the wide majority of people who are tuning in watching IGN videos are mostly from Europe and America, this is because the IGN review videos are spoken in English which makes sense as you’re not going to be watching a game review video spoken in Egyptian if you don’t even understand it so they won’t watch ours, most of the statistics also show on one of IGNs video which contains over 1 million views that over half of that many views were people from the united states and the rest spread across Europe including the UK.

Age

The target audience is mainly aimed towards the age range of teenagers onwards to adults, this is because IGN contains graphical scenes and violence included in most games which won’t even be appropriate for children playing video games, however they’re different categories based on different age ranges on their YouTube channel which is also really good, But mostly the age range consists of the suitability of the old er teenagers as it does contain bad language in game review commentaries.


Gender

The reviews are mainly male-based due to the choice of games being reviewed such as Gears of War, Call of Duty and Grand theft auto, statistics show that females are less likely to sit down and watch game reviews unlike men as they seem to be less interested in them, it’s also the graphics and color based scheme in the game reviews such as dark red with eye catching in-game graphic screenshots which attract more males than females. Statistics have also shown that the views on game reviews are viewed a lot more than females.


Sexual orientation

The sexual orientation isn’t aimed towards a specific orientation, it’s for everybody that being (Homosexual, Bi-sexual, Heterosexual) games are played by all different people on the game reviews and commentated by different people on screen, however this does not target a specific group just gamers in general, some game play may consist of some sort of sexual orientation but that’s the content included in the game not included by the person reviewing.



Regional Identity UK/USA

The regional identity for the United Kingdom associating with these game reviews is mostly that British people are known to have no sense of humor, however for Americans they’re known to be lethargic. This is why these game reviews are so beneficial for people of these sort to be entertained by people with similar personalities as them as the game reviews have plenty of humor as the commentators are very chatty and funny most of the time.

Mainstream

The mainstream audience which is associated with IGN are typically all the same as most gamers, however some may like other reviews than others depending on the game that’s being reviewed as not everybody likes the same game, but most of the time it’s either the mainstream audience which have requested a certain game to be reviewed so the likely hood of it is that a large majority of the audience which watch IGN all belong to the same group or system as most others of their kind.



Quantitative audience research

IGN is the leading source for gaming news on YouTube, with over an extraordinary 115,835 videos and over 7,568,012 million subscribers. The viewing figures are beyond reasonable for the amount of subscribed members for a recently uploaded video; with also over a total amount of views such on the channel up to 3,215,716,171 the daily network statistics add up around over 200,000 views per day. IGN release over 10-15 videos every single day, these can range across game walkthroughs, trailers or the latest game reviews which is why they’re known to be the #1 games media company on the internet. 

The statistics also show that their most popular video upload which received over a astonishing 19,592,102 views titled “Elder Scrolls V Skyrim: Official Gameplay trailer, however their most popular review video known as Assassins Creed had received over a total of 13,242,742 views which was only released last year, whereas the Elder Scrolls were released 2 years ago.  So it’s safe to say comparing all the other game review channels on YouTube IGN statistically is the most viewed and high rated media game review company on the Internet.

(Links to IGN YouTube Channel and Skyrim Official Gameplay Trailer)


This YouTube video is from a YouTube channel called “AlphaOmegasin”, he talks about how he thinks that most of the IGN reviews are “senseless” and biased and how they’ve been bought off and paid for to advertised games trailers which have been given to them by other game companies for a set price as want their game to be known out there, IGN is a good source to advertise from as it’s one #1 game reviewers in the world. Advertisements on their videos and on their websites also indicate that this is how they achieve profit in doing what they’re doing.

·      http://www.youtube.com/watch?v=SIQJZhruGDc (Do you Think IGN reviews are bought and paid for?)

Continuous numerous amounts of feedback/comments are given to IGN reviews every couple of seconds on everyone of their videos, as they’ve got such a large fan base with over 7 million subscribers every video they upload allows YouTube members to comment about their video, most of the time it’s about the game review and their opinions and sometimes it’s off topic internet banter. All questions and statements are posted upon the videos comments this allows users to communicate with a large gaming community sharing all different opinions and gathering different sources of information associating in the same subject area (Games). One comment for example that I Took off a YouTube game review video posted by IGN titled “Battlefield 4 beta game review” a comment posted “Why does the assault class have a support role? What medic doesn’t come under support?” Obviously this is a question to be answered by someone who knows something about the game, people can find out a bunch of different things by just simply commenting on YouTube videos and receiving information back off other people solving their questions.

YouTube Link to Battlefield 4 Beta Comments

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